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So I have this skidding system in my platformer project. It works, but it does it from a standstill, so it looks like the player is walking backward for a split second. as well. How can I prevent skidding from happening from a standstill?
Here’s the code in question:
if Input.is_action_pressed("Right"): if velocity.x < 200 and velocity.x > 0: $Sprite.play("Skidding") sideFlipActivate = true $Sprite.flip_h = true else: sideFlipActivate = false velocity.x = lerp(velocity.x, speed, 0.1) $Sprite.play("Walking") if velocity.x > 200: $Sprite.flip_h = false elif Input.is_action_pressed("Left"): if velocity.x > -200: sideFlipActivate = true $Sprite.play("Skidding") $Sprite.flip_h = false else: sideFlipActivate = false velocity.x = lerp(velocity.x, -speed, 0.1) $Sprite.play("Walking") if velocity.x < -230: $Sprite.flip_h = true else: $Sprite.play("Idle") velocity.x = lerp(velocity.x,0,0.3)
I forgot to mention, this is the part of code that actually controls skidding, I probably shouldn’t have dumped a huge chunk of it
if velocity.x > -200: sideFlipActivate = true $Sprite.play("Skidding") $Sprite.flip_h = false if velocity.x < 200: sideFlipActivate = true $Sprite.play("Skidding") $Sprite.flip_h = false
SomieStuff | 2022-02-17 03:45
what does “do skidding from standstill” exactly means?
do you mean it start playing “Skidding” even if no input from the player is given?
i think your code might have some issues on the if/elif/else, but to understand you need to copy past the entire code, without splitting it (i dont know where the if velocity.x>-200 is supposed to go), and please also use the correct indentation or we wont understand which if/elif/else are connected
Andrea | 2022-02-17 15:13
I mean when you start walking without any previous speed the turnaround animation plays, that’s what I want to prevent. The code works fine, but I want to prevent that. I guess another way to say it is "How do I prevent this from happening if no speed was exerted before I pressed the key
SomieStuff | 2022-02-17 18:53