How do I fix error with NODE_CACHE_UPDATE_MAX?

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:bust_in_silhouette: Asked By PabloRamos

I have a scene that when executing it, as it has many elements with animations, the rendering is very slow, and I get this error at the same time:

E 0:00:01.739 _animation_process_animation: Condition “cache_update_size >= NODE_CACHE_UPDATE_MAX” is true. Continuing.
<Fuente C++> scene/animation/animation_player.cpp:389 @ _animation_process_animation()

How can I solve this problem?

Thank you all very much in advance…

This sounds like a bug. Please report it on GitHub with a minimal reproduction project attached.

If you can compile Godot from source, you can try increasing the value listed here to something like 4096 or 8192 and see if it resolves the issue.

Calinou | 2021-10-26 15:33