I got it!
No, not that one. That was all kinds of badness, lol.
I used a RemoteTransform3D as well as a look_at
target above the helicopter with a little code to get the rotation.y of the helicopter and translate that to the RemoteTransform3D’s target.
This solution has a few problems, but it’s a solid placeholder for now while I work on other stuff, like the actual flight model, terrain, and animating the helicopter, haha.
Thanks for your help, everyone.