How do I get a Vector3 that is a fixed distance behind a Node3D?

I got it!

No, not that one. That was all kinds of badness, lol.

I used a RemoteTransform3D as well as a look_at target above the helicopter with a little code to get the rotation.y of the helicopter and translate that to the RemoteTransform3D’s target.

This solution has a few problems, but it’s a solid placeholder for now while I work on other stuff, like the actual flight model, terrain, and animating the helicopter, haha.

Thanks for your help, everyone.

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