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Im currently working on a small little project to improve my programming skills. It’s something like a 2D top-down Zelda like game. The Code works fine and everything was good until i noticed the game itself wasn’t running that good on ‘normal’ computers (btw. I have a pretty good pc I guess). I think I already know why this is the case. i have got a lot of random generated instances of my tree node (exact amount: 100) in my world. Do you know how to get more performance but having still the same amount of instances?