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here is my current code;
func _on_start_button_pressed(): $CenterContainer/VBoxContainer/boom.play() yield($CenterContainer/VBoxContainer/boom, "finished") get_tree().change_scene(next_world)
that currently plays the sound and waits until the sound has finished playing before moving onto the next scene, which isn’t a big issue but I want it to play the sound as the scene changes. I’m new to Godot engine, so thanks for the help!
Add a script to autoload. do it from there
ramazan | 2021-12-25 09:44