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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | Aracnido |
I am making a 2d metroidvania. And right now I have made the typical movements, fully animated and they work. I also have melee attacks working. Now I have been using the sprite frame animation (not the animation player route) as I was following the tutorial by UmaiPixel and found it very easy. Now I am facing some big problems and I dont know what to do.
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I have a sliding mechanic implemented with the animated already in there but how do I change the collider on the player for specific animation i.e the collider is half its height when player is sliding.
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I have the attack animations but I want to implement hitboxes for each specific attack, like one attack is a slightly longer ranged than the the other. Again I dont know how to make these hitboxes which are specific to each attack animation and frame.
Any help would be greatly appreciated.