How do I import terrain made in blender to godot?

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:bust_in_silhouette: Asked By Favkis

I’ve made terrain, how do I paint it so that it can be exported to godot?
I can paint rocks/grass/pathwalks on polygons themselves and make them materials, then I’ll have terrain model with 3 strict materials and it’ll work in godot, however, that completely removes my ability to make pathwalks blend into grass and grass blend into rocks.

Example picture because I haven’t painted mine yet because I don’t know the correct way to do it, but the idea is this: enter image description here

I can paint them in blender using masks and stuff, and have this result, how do I convert it to godot? Or is there a way to import in godot already with masks, or is there any way in godot itself to make it?

Another way could be baking whole texture map into single texture, but that’s out of question because it’ll require some insane texture dimentions like 64000x64000 px

:bust_in_silhouette: Reply From: gamedevshirious

Step 1: Add -col suffix to your mesh names in Blender to enable collision
Mesh -col

Step 2: Export in desired format
Check for more info: Importing 3D scenes — Godot Engine (stable) documentation in English

Step 3: Copy it in your project folder and instance as it is in Godot