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I have an interpolated camera that follows a position3d, but I don’t want either to move on the x axis. I would try setting the global x value to 0, but that doesn’t seem possible.
Show what you tried, because setting the x value to 0 is definitely possible.
kidscancode | 2019-08-13 21:51
I can set the x value just fine, but it is a child of the moving player. So the value changes based on the player position. This is why I want to change the global x value to 0, but that doesn’t seem to be an option.
andersmmg | 2019-08-14 01:33