How do I make my HUD dynamic with player's screen size?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By AtlantisXY

The game I’m working on was initially set as a small window so I could explicitly define the dimensions and design my HUD around that. However, as time passed I decided to make the game full screen instead. Now, since I cannot control the players’ resolution, I’m not sure what size or even how to setup my HUD properly. I’m looking for a way to make my HUD dynamically adjust to whatever the resolution of the player is, e.g. the bottom right panel should always be at the bottom right and not a few pixels off the corner, etc… Is there an easy way to achieve this? Thanks in advance!

:bust_in_silhouette: Reply From: Calinou

Use the Size and anchors workflow for this.