How do i make the game fullscreen in such a way that the pixels itself get bigger?

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:bust_in_silhouette: Asked By ArthuroPep

This is probaly a really dumb question, but i just recently started using Godot.
For my first project, i’m trying to make a copy of pong with some added effects onto it, and i want to make the game pixelated, but also fullscreen, but when i use the fullscreen mode, all it does is enlarges the borders of the window, without making the pixels bigger or anything, how do i fix that?

:bust_in_silhouette: Reply From: Zylann

If you want to make the game more zoomed in, go to ProjectSettings -> Display -> Window, Stretch section, and use a different scaling mode, like 2d.

If you want the final pixels themselves to become bigger, use the Viewport scaling mode. You may also change the Aspect mode to keep them square.

As for all pixels to have the exact same size… that’s a bit more work, as it may not necessarily fill the full screen anymore
Old but same topic: Pixel-perfect scaling mode · Issue #6506 · godotengine/godot · GitHub

that’s exactly what i’m looking for. thanks!

ArthuroPep | 2020-02-26 19:51

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