How do I move my player in 2D AnimatedSprite

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:bust_in_silhouette: Asked By srinivas

** I cannot move the character from A to B in the path as shown in the image, it directly slides from A to B instead. what changes should I made if the image should follow the same path as shown in the image.Below is the code I have written,Please correct my code**

extends AnimatedSprite

var Char_speed = 1
var At_A = false
var At_B = false
var At_C = false

onready var p = get_parent()

func _ready():
pass # Replace with function body.

func _process(delta):

if not At_A and position.x < p.get_node("Point A").position.x:
	position.x += Char_speed
if not At_B and position.y < p.get_node("Point B").position.y:
	position.y += Char_speed
if not At_C and position.x < p.get_node("Point C").position.x:
	position.x += Char_speed

See the Image for better Understanding

There is no image, and the code snippet doesn’t help understanding your question. Could you provide some more details, please?

Thomas Karcher | 2020-11-29 11:15

Hi Srinivas,

are you just trying to animate the character along that path without any player control? Like a movie?

If yes, maybe you can simplify things by using a Path2D - that is Godot’s built in mechanism for following paths. Docs are here

There is a nice recipe here which shows you how to make it work

(By the way, I love the look of the graphics)

AndyCampbell | 2020-11-29 16:58

Thanks a lot for responding immediately.

srinivas | 2020-11-29 20:30

:bust_in_silhouette: Reply From: Trumble

You can use

if _ action _ pressed("the move button "):
velocity.x = +speed

works fine with me

remove the spaces between the underscores btw