![]() |
Attention | Topic was automatically imported from the old Question2Answer platform. |
![]() |
Asked By | hidemat |
I’m trying to write a module that use the godot-sqlite module so that I can make database calls without having to re-write all of the whole sqlite logic. Is this at all possible?
I would assume that it would be adding an include statement:
#include "modules/sqlite/sqlite.h"
And then instantiating the class that way. Is this the right approach? I’m really new to c++ so it’s a huge headache trying to figure this out. So any help will be greatly appreciated