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I am very new to Godot, and was playing around in the editor when I realised that when I run my program in fullscreen mode I am unable to see my cursor. I am running Windows 10 with v3.0.6 of Godot, and haven’t set a custom cursor (which I tried, and also doesn’t work). The problem is persistent across projects.
I’m sure this is a simple fix, but I can’t for the life of me figure it out.
does it also happens to godot 3.1 Beta?
p7f | 2019-01-10 15:57