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Asked By | System_Error |
Hi all. I have an idea, but I’m not sure how to go about it.
In my game, I have a score-keeping Label & Timer duo for keeping track of how long a player has survived. I also have a timer for spawning enemies.
func _on_SpawnTimer_timeout():
var enemy = eyeworm.instance()
enemy.position = Vector2(SCREEN_WIDTH + 10, rand_range(0, SCREEN_HEIGHT))
add_child(enemy)
func _on_SurvivalTimer_timeout():
score += 1
$HUD.score_count(score)
How would I make the enemies spawn more and more often as time goes on?
Here’s the whole of Level.gd, for those who want to see.
extends Node2D
const SCREEN_HEIGHT = 580
const SCREEN_WIDTH = 1010
signal game_over
var score
var finalscore
var EnergyShot = preload ('res://player-side/EnergyShot.tscn')
var eyeworm = preload ('res://Enemy.tscn')
func _ready():
randomize()
func _on_SpawnTimer_timeout():
var enemy = eyeworm.instance()
enemy.position = Vector2(SCREEN_WIDTH + 10, rand_range(0, SCREEN_HEIGHT))
add_child(enemy)
func _on_SurvivalTimer_timeout():
score += 1
$HUD.score_count(score)
func _on_BaseArea_area_entered(area):
$Node/SpawnTimer.stop()
$Node/SurvivalTimer.stop()
$HUD.player_loss()
emit_signal('game_over')
$BaseArea/CollisionShape2D.disabled = true
get_tree().call_group("EyeWorms", "queue_free")
func _on_HUD_play_game():
score = 0
$Node/SurvivalTimer.start()
$Node/SpawnTimer.start()
$HUD.show_message("Survive!")
$BaseArea/CollisionShape2D.disabled = false
System_Error | 2018-12-27 17:01