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Asked By
popcar2
In Godot 4, there’s an option to create a custom build configuration file for your project that supposedly allows you to compile the engine yourself to only get the parts you want, such as disabling 3D and the Vulkan renderer. I never really understood how to use it and it doesn’t seem to exist in the docs. Any help? How much benefit should I expect from using this in terms of export size?
The option I’m talking about is in Project --> Customize Engine Build Configuration...
I’ve been curious about this too, so I looked into it. From what I understand, creating a custom build profile allows you to compile a custom version of the engine and export templates with only the features you (or your game) needs.
The screenshot you posted is an interface to allow you to create a .build file that’s used with the scons compiler. Example: