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I am currently trying to use slerp but godot complains about it not being a normalized vector, the error is exactly this (set_axis_angle: The axis Vector3 must be normalized)
I tried adding normalize to everything it complains, nothing changes.
code down below:
extends Spatial var current_rotation = Vector3() var target_rotation = Vector3() export (float) var recoil_X export (float) var recoil_Y export (float) var recoil_Z export (float) var snappiness export (float) var return_speed func _physics_process(delta): target_rotation = lerp(target_rotation,Vector3.ZERO,return_speed * delta) current_rotation = current_rotation.slerp(target_rotation,snappiness * delta) if Input.is_action_just_pressed("B"): print(current_rotation) set_rotation_degrees(target_rotation) # I think this sets the rotation func recoil_fire(): target_rotation += Vector3(recoil_X,rand_range(-recoil_Y,recoil_Y),rand_range(-recoil_Z,recoil_Z)) print(target_rotation)