|Topic was automatically imported from the old Question2Answer platform.
|Published before Godot 3 was released.
Hello Godot Community,
I am working on a 3D project in Godot 2.1 (Which I am enjoying a lot so far, a huge thanks to the devs for releasing this awesome engine to the public).
I am using blender together with the better collada plugin to create my scenes, but I’ve run into a bit of a head-scratcher.
I want to have 2 folders in my project tree, 1 folder that contains the scene files, and 1 folder that will contain all the textures that Godot pulls in when importing the DAE files.
So I was happy to see that the “Import 3D scene” window, offers an option to use a shared path for imported textures.
The documentation confirms this as well:
“Two options for textures are provided. They can be copied to the same place as the scene, or they can be copied to a common path (configurable in the project settings). If you choose this, make sure no two textures are named the same.”
I have searched everywhere in the Project Settings and I cannot find an option anywhere to specify the shared texture path.
Can anyone clarify how this works?
Thanks in advance.