How do I use the "Shared" texture import option in the "Import 3D scene" window?

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:bust_in_silhouette: Asked By CrazyDisplay
:warning: Old Version Published before Godot 3 was released.

Hello Godot Community,

I am working on a 3D project in Godot 2.1 (Which I am enjoying a lot so far, a huge thanks to the devs for releasing this awesome engine to the public).

I am using blender together with the better collada plugin to create my scenes, but I’ve run into a bit of a head-scratcher.

I want to have 2 folders in my project tree, 1 folder that contains the scene files, and 1 folder that will contain all the textures that Godot pulls in when importing the DAE files.

So I was happy to see that the “Import 3D scene” window, offers an option to use a shared path for imported textures.

The documentation confirms this as well:

“Two options for textures are provided. They can be copied to the same place as the scene, or they can be copied to a common path (configurable in the project settings). If you choose this, make sure no two textures are named the same.”

I have searched everywhere in the Project Settings and I cannot find an option anywhere to specify the shared texture path.

Can anyone clarify how this works?

Thanks in advance.

:bust_in_silhouette: Reply From: MaximeG

I think the question is moot with the arrival of Godot 3 (it is using a completely different system), but :

  • By default : your project root will be used as the shared folder.
  • You can also specify it in your project settings : Scene > Project Settings > Editor > Import Shared Textures