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Asked By | DaddyMonster |
I’ve modelled a solar system this afternoon and I thought I’d write a sky shader for stars and nebulae and whatnot but for the life of me I can’t work out how to attach a shader script to an environment shader… There’s good documentation which is crystal clear:
I tried duplicating another shader but it throws a wobbly at shader_type sky;
plus it won’t load. There just doesn’t seem to be a “shader” option that I can see. I’m on 3.4.4 which I think is the latest.
Sorry guys, I’m clearly missing something super obvious here, if you could help me out I’d appreciate it.