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Asked By | Mobidoy |
I am trying to make a basic 2 players project which would have a main map(overworld) and sub maps ( caves/dungeons etc… ) I have set area2d to trigger the change of node but, both player nodes get transfered to the new node.
How would you approach this. Anyone know of an online video, written tutorial or, github project that I could have a look at to solve this ?
Thank you
Are you using “couch multiplayer”? (Two players on the same PC)
Tato64 | 2021-04-22 00:22
Nope, 2 different clients either on different computer (with a friend oversea) or 2 godot instance on the same computer
Mobidoy | 2021-04-22 00:50