How do you do per-poly collision?

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:bust_in_silhouette: Asked By ggutshal

Hello all!

I am new to Godot, but not to development. I’m trying to resurrect some level assets that I had used with an old DarkBasic first-person project. These level maps are .obj models with inward facing normals. Using these requires per-poly collision. This was a simple matter in DarkBasic. Try though I might however I cannot find how to do per-poly collision in GdScript. Also, can functions packaged in .Net dll’s be referenced? Any pointers would be greatly appreciated!


I’m taking it, that this is impossible then…

ggutshal | 2020-04-01 20:53