![]() |
Attention | Topic was automatically imported from the old Question2Answer platform. |
![]() |
Asked By | Elkien3 |
I made a “Network.gd” GDscript and made two functions, startServer and joinServer, that were basically copied and pasted from this page
func startServer():
var peer = NetworkedMultiplayerENet.new()
peer.create_server(SERVER_PORT, MAX_PLAYERS)
print(get_tree()) #added that for debug purposes
#get_tree().set_network_peer(peer) commented out since it stops the game
I am trying to use these from my MainMenu script with
var Network = load("res://Network.gd").new()
and
Network.startServer()
the resulting print is [Object:null]
and if the line after would trigger an error: Attempt to call function 'set_network_peer' in base 'null instance' on a null instance.
The script does not cause the game to stop if the code is put directly into the MainMenu.gd, but I’d guess I’d need to use these functions or other functions in other scenes so I would rather be able to have them all in a single file and load them up as needed.
I’m quite new to Godot and I couldn’t find any questions/answers close enough for me to figure out how to do/fix this, so I appreciate any help.
I’m using Godot stable 3.1.1 on Windows 10
what about making it autoload
then?
add Network.gd
to autoload
and use it everywhere when need.
volzhs | 2019-05-30 04:46