Hiiii!! Not sure if this is the right forum for what im looking for please correct me if im wrong!
Im making a game were, for narrative purposes, there has to be two time skips (One being a week and one being a few months) so the player doesn’t get stuck in a repetitive loop of doing something boring, talking to characters with no payoff for hours of gameplay, on and on. I was thinking of having the player go to bed and then having cutscenes for the timeskip (If you want an example, maybe like Age of Calamity? Kind of?) but would that feel off to players? How do i handle timeskips gracefully?
Edit: I should also mention this is of particular importance because most of my game revolves around the player (and also, logically in the code) having a friendship and emotional attachment to charecters, so i need the timeskips to feel soft.
