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Asked By | 19PHOBOSS98 |
what I’m trying to do is make a scalable force field akin to a hamster ball:
I’ve tried generating a Trimesh collider but it warns me not to use it on free moving rigid bodies plus it somehow lags whenever it enters an area node.
Convex colliders are either too simple (single sibling colliders don’t generate hollow spheres) or too complex (multi siblings generate too many nodes for a simple shape).
csg meshes don’t stick to rigidbodies when they’re collision enabled…
I’m new to all of this and I know it must be a noob question but I would really appreciate any help