I don’t know if this is a topic that’s been covered here, or if this type of thing is allowed on here, but I would love to see how others deal with this problem.
I know starting out you should make smaller games and I know you aren’t supposed to make your big, mechanically heavy game first, and I see the advantage of to this in a lot of ways. It lets you practice actually making something, it lets you build up a bit of a catalogue, and you learn how to problem solve. The trouble I’m constantly running into is that the idea I initially have seems cool or fun at first, but when I get to the actual execution, it ends up being less enjoyable or fun then I originally intended, or just a gimmick that doesn’t really work and without that one thing, it just ends up being a boring game, and I feel it’s not worth continuing just to make the same thing that’s been done a million times over.
So how do you guys come up with ideas to make those smaller games both fun and interesting to play, but also how do you pivot when you realize the idea might not be as good as you intended? Because at this point I’m starting to worry I’m not that creative and all my ideas are just very derivative lol.