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Asked By | UMTomato |
Hi, thank you for clicking on my question!
So here is how my code looks like currently:
func _input(event):
if event is InputEventMouseMotion:
rotate_y(deg2rad(-event.relative.x * mouse_sensitivity))
Head.rotate_x(deg2rad(-event.relative.y * mouse_sensitivity))
It works fine on a flat surface, but on a spherical one, the right and the left rotations are gradually switched, while the player walking toward the opposite side.
Here is a video of my problem (It’s hard to demonstrate it well):
https://youtu.be/_NaoIc51Ck4 (I always move the mouse the same amount)
Any help is greatly appreciated!
I am new to Godot but from your description of your problem i would suggest to try reading up on global and local space. there is not really enough here for someone who knows to give a specific answer but on the top of a scene tab there is a button to toggle between global and local space, experimenting with that may be a place to start.
ArthurER | 2020-08-29 21:35
Thank you for your answer! I read up on global and local space, like you said, and tried applying what I knew to my code. I couldn’t get it to work so far, but I’ll be trying some more. I know the button you are talking about, but I’m afraid it only affects the editor, and not the game itself.
UMTomato | 2020-08-30 09:33