How do you unwrap uv 2 on built-in pirimitives?

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:bust_in_silhouette: Asked By MmTtDeveloper

I am trying to bake lightmaps, but I have to unwrap the uv 2 on all the meshes. The problem is that you can’t unwrap uv 2s on built-in primitives. Is there anyway to bake lightmaps without unwrapping uv 2s?

:bust_in_silhouette: Reply From: MmTtDeveloper

I found the answer. It’s impossible.

Could you tell the reason?

rvenson | 2020-01-23 17:16

:bust_in_silhouette: Reply From: thenegativehunter

export as gltf and reimport the gltf