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I’m currently trying do decrease size of my apk file. And I’m trying to use scaling instead of making big textures. However, when I head big textures size of apk was - 42.2 Mb, and after I made smaller texture and just scaled them - it is 46.6 Mb. It looks really strange. So I wanted to ask how scaling works with memory.
Are you measuring the memory consumption or the apk size?
Bubu | 2021-04-18 13:18
Apk size, but memory consumption also will be useful. Because I don`t know how it works.
neverdieboi | 2021-04-18 13:48
When Godot saves scenes, it saves parameters that were changed. For example, if you have a
Sprite with a scale of 1, the scale will not be recorded as it is the default value. However, if it has a scale of 2, then the scene will be saved with the scale because it’s not the default value.
This size increase is insignificant and shouldn’t make any difference in file size.
I strongly recommended that you make a copy, put back the old textures and return the scale then exporting again. You may have changed something in your project so check again.
Bubu | 2021-04-18 14:00
Okay, thanks a lot
neverdieboi | 2021-04-18 14:30