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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | Kanor |
Greetings! Thanks in advance for reading this!
I’m making a small game and I’ve been leaning pretty heavily on groups for making set pieces, tilemaps and enemies visible/invisible as my level demands it. It’s an awesome feature and a huge convenience for me.
Right now I’m working on a function that will refresh the UI whenever the player gets an upgrade that would warrant adding an icon/item to the HUD (this is a Metroidvania, so upgrades would be far apart). Since the GUI is made of several items, I was thinking of making things easier on myself and using call_group on a “UI” group that will tell every UI element to refresh itself. I’m not familiar with how groups work under the hood, and I’m not sure if that’s a waste of resources. I could write each upgrade manually (the upgrade method finding and activating the required HUD element specifically instead of this general solution), but I don’t want to waste time if I don’t have to.
Is call_group a reasonable solution to this?