How exactly tilemaps work in godot? Can someone explain me?

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:bust_in_silhouette: Asked By Take

Hi, I started learning this game engine and I’m coming from other game engines. I notice that Godot is different but easy to pick up. What remains unclear to me is how tilemap is working in this engine.

Previously when I wanted to create something similar to stardew valley I would create tilemap in programs such a Tiled, add properties, objects and all info I need to map.

In game everything is tilebound, when you click something, when you move you can check properties of each tile and apply logic. Also if you want to place object you can snap to grid etc. Also to add tile collisions.

I couldnt find such options in godot? Do i need to hardcode them or tilemaps work totally differently?

Tilemaps are complex, with lots of options, features, and workflows. Because of that, it’s not really a topic that can be appropriately explained in a single forum post. That said, there are LOTS of tutorials and YouTube videos that go to great lengths to explain all of the nuances of Godot’s tilemap system. I’d recommend you search for and watch those, as they’ll be much more helpful than anything you’ll get here.

jgodfrey | 2022-08-12 13:51