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So I made this box in a RigidBody that the Player can push it on, but it is very light and the player pushes very easily, and when the player climbs it, the box “sinks” into the tilemaps below; I just created the box without setting anything in RigidBody, leaving everything as default; what is the best way to approach this? Was it making the box with RigidBody anyway? Or is there any better method?
What kind of body is your Player?
kidscancode | 2019-09-20 02:10
Kinematic Body, working with a move_and_slide for Inputs
lucasfazzi | 2019-09-20 02:26