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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | Nilo |
I want to make spikes that when the player touch it he die and the Game Over comes to screen.
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Attention | Topic was automatically imported from the old Question2Answer platform. |
![]() |
Asked By | Nilo |
I want to make spikes that when the player touch it he die and the Game Over comes to screen.
![]() |
Reply From: | exuin |
Use an Area2D. You’ll need one on the spikes and one on the player. Connect the on_area_entered
signal of the player’s Area2D to the player and then kill the player if the area is a spike (you can use collision layers or groups for this).
I don’t understand. There’s any scipt or something?
Nilo | 2021-04-05 10:33
Something like this:
func on_player_area_entered(area):
if area.is_in_group("spikes"):
player.kill()
exuin | 2021-04-06 20:16
Thaaaaaaaaaaaaaaaaaank you. It works
Nilo | 2021-04-06 20:23