Hey everyone! I’ve been experimenting with faster ways to create game-ready art and animations. I just made a short video where I draw a game character in Illustrator and animate it in Spine - the whole process takes just about ~3 minutes. It’s kind of my attempt (a lot) to balance speed and quality - and I think I’ve found a workflow that really saves a lot of time, especially for small indie projects. I will be glad to join your team as an artist
I’d love to hear:
How do you handle your art & animation workflow?
Do you have any tips for speeding things up without sacrificing too much quality?
Listen, no shade, but something feels real fishy about you.
It feels like instead of creating an actual discussion for others to engage in, you create a springboard to promote your content. And I feel that’s bad etiquette on a forum like this.
Instead of feeling like a person, you feel like a product.
You might be right that I often write around my own content, but it’s just that I got really excited about making videos about game development - I’m really enjoying it. I can feel my skills growing, I’ve been learning so much more, and I really want to share that and get some feedback.
I’ll try to focus less on my videos though. It’s just that I only started drawing a couple of months ago, and this is one of my first public attempts - I honestly don’t know many other places where I could get feedback on my skills.