How is my artwork for my game asserts. Can you suggest points for improvement? 🧐?

Well :sweat_smile::sweat_smile: first try…… any suggestions for making better??

That’s a tank, right? Are you planning to color it?

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Well yes.. that is a tank for my game walking tank :grin:.. i just created this iam not sure to Make it main player or enemy tank but yea I will colour it..

I posted this post.. to get some advice on assets making and colouring.. my colour experience and knowledge is in negative :downcast_face_with_sweat: :downcast_face_with_sweat:.. i will learn it :blush:

It’s hard to give advice on color when you haven’t colored it yet. I think you should try coloring it the way you want.

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Umm like.. green :green_apple:? As a military tank?

As a preliminary advice; when coloring it, don’t do it on the white background. Work on some simple background that roughly resembles what you plan to have in the game. That way it’ll be easier to color it with enough contrast towards the background so it stands out nicely when put into the game. Otherwise you might get unpleasantly surprised when you deploy it, and will need to redo.

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I suppose it depends on your game and how silly your tanks might get.

If you are going to have tank upgrades you should also make it modular style:

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Ok.. well my game is top down and bses on walkin of tank as Much distance it will covers according the background changes and enemies Also..

( Funny thing is game is based on distance traveled by thank. This core system is not working properly. It needs Time to complete.. else all system like movement, shoot, reload, Chase all are working :joy::joy:

Ok.. well i have multiple backgrounds. That’ changes time to time. So i should take care of that?? :thinking:

Yes. Put several layers of background below and switch from time to time as you’re working to check if the coloring of the tank looks good on each of them.

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Ok i will try this :smiley: