|Topic was automatically imported from the old Question2Answer platform.
|Published before Godot 3 was released.
This is a more general game development type question but I’m sure there’s a godot specific answer. Im working on a 2D game that is a huge open world map with lots of enemies roaming around. It’s starting to look like my entire game will be contained in one scene (most of the other objects will have their own scenes but will be instanced to the main map). I’m thinking since this is not a graphically or memory demanding type game, I can get away with just instancing everything right at the start right? Like 100 or so enemies roaming the map. I want some enemies to have set routes and I don’t know if instantiating them later by some trigger would get the desired effect. What do you guys think? As far as the size of the map, the tilemap area is 20 by 20 with each tile at 1000 pixels squared each.