How many particles per unit of time are max emitted by Particles2D?

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:bust_in_silhouette: Asked By Footurist

Does anyone know that? It appears to be limited, since it looks scattered if the velocity of the emitter reaches a high speed, no matter what settings. I tried reading the source code, but I have no knowledge of C++.

I am trying to achieve something like a trail renderer.

Thanks for all your answers!
Greetings, Footurist

:bust_in_silhouette: Reply From: koigx

Not a direct answer, but be mindful that the higher the speed then the greater the likelihood that less powerful devices will have trouble running your game.

Thanks, I’ll keep that in mind.

Footurist | 2018-02-09 15:46