![]() |
Attention | Topic was automatically imported from the old Question2Answer platform. |
![]() |
Asked By | Hopeijay |
Simple problem but I need to detect when and not when a KinematicBody2D is colliding with a StaticBody2D in GDScript. Is there a simple way to do that? I have looked through the Godot help and the documentation on the website but nothing seems to work. Step by step instructions would be nice. Thanks in advance if you can help!