|Topic was automatically imported from the old Question2Answer platform.
Well, I’m creating an android game with this engine.
The thing is I have set the resolution of the room to 320x480 pixels, which is a pretty standar resolution for phones. But I know not everyone has the same phone size, so if I want to create a main menu and I want it to look the same in all phones using this engine, how would I do it?
Should I use the biggest resolution and then it will get scaled down for every phone. Or I use a medium one?
So, say I want to make the start game button always be in the middle, and the button itself to be scaled to the phones resolution.
How would I do it using Godot?
Thank you in advance!