How should I go about organizing my Blender weapons animations and coordinating them with my player model in FPS game?

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:bust_in_silhouette: Asked By JuaniElias

We are making our firs FPS game basing it on the FPS Demo (6 part tutorial) from the docs and we saw that the player has one mesh with every weapon in it and the animations scroll through them. We will probably have 2 or 3 weapons in total (a bow and a knife for melee for know) and my friend, who is animating in Blender, is only making the bow tense alone, so that we attach it later to the player. Should we do it this way or should we stick to the demo? I saw that you can attach it with a BoneAttachment but then how would we coordinate to play the bow tensing animation with the player’s hand tensing it also. We would have 2 separate animations that have to be in sync no?
Also my friend is still questioning how the player’s mesh has all weapons there but when each animation plays the ones that are not used dissappear. Is this the more convenient way to work?