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I cannot to figure out the following:
I’m trying to add a node2d to a position which comes from an HUD node i created.
What i’m trying to achieve is to spawn sprites in a certain predefined area on the screen (no matter where the camera moves).
What i did so far:
I created a CanvasLayer and in there a node(collisionshape2D) which i can read the position and size from and stays static in the screen.
Any help would be much appreciated!