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i have a jump animation that consists of spring action frame before moving to the jump frame. when i play this jump action it goes too fast and you cant see the spring action. is there a way to add say a time delay between the 2 frames or some kind of method to hold the frame for a second longer before transitioning to the next frame?
i tried using input action released - however this holds the frame as long as the you hold down the action key indefinitely. is there a way to instruct the input action released function to yeild after a second or so?
this is the desired effect i want :
this is the code i have so far but its subject to change :
bear in mind im still learning in godot . any help would be appreciated