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Hello, I set a collition to the world/land but whenever I run the project the character is way above the land (when is set right on top) or simply falls into the infinite if I place it a bit under the land.
This is the land configuration
Using a convex static body generated automatically, I don’t know what I’m doing wrong, because it used to work fine until I added an outline mesh… deleted it, generated the collision again, but still cannot find what I’m doing wrong.
working on 3d, btw.
is your character a physics body(rigid/kinematic body) and has a collision shape on it? are you using the physics body specific commands(set_linear_velocity for rigid and move_and_slide/collide for kinematic) or do you set the position every frame?
rustyStriker | 2018-03-08 11:22
My character is a kinematic body, it has a collision shape.
Sorry, I’m a noob at godot, so I’m following this tutorial https://www.youtube.com/watch?v=-CudxS6EeNA&t=31s
I just add StaticBody collisions to the land/terrain and a CollisionShape (cube) for my kinematic character, but the character either positions WAY above the land, or falls, I tested putting the character over an asset (cactus with collision) and stands fine on it, the problem is the land.
This is my project file Desert map 1
I tried making a new project to see if I could find what the error is, but still have the problem
puppisama | 2018-03-08 19:42