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I’m creating a procedurally generated road, and it would just be more simple for me to create all the tiles in a scene, with all the needed rotations and then export to a mesh library, so I wouldn’t need to rotate in my gridmap logic, but when I export my MeshLibrary it jus’t ignores the translation.
MeshLibrary, AFAIK, only stores a reference to single objects in a scene, and leaves the rotation and placement to a
Ertain | 2021-07-16 23:31
Yeah, I worked around that, thanks for the comment
JayJay99 | 2021-07-17 17:48