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Asked By | CGAdventurer |
Hi. I want to detect collisions between a drawn circle using the draw_arc command with my scene, consisting of polygon2Ds. I have this code:
#Todo: How to attach collision shape to a draw primitive
extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready():
randomize()
func _draw():
var smaller: int = -1
if get_viewport().size.x <= get_viewport().size.y:
smaller = get_viewport().size.x
else:
smaller = get_viewport().size.y
var radius = randi() % (smaller / 2)
var x = randi() % ((get_viewport().size.x as int)-radius)
var y = randi() % ((get_viewport().size.y as int)-radius)
var shape = CircleShape2D.new()
shape.radius = radius
var coll_shape = CollisionShape2D.new()
coll_shape.set_shape(shape)
draw_arc(Vector2(x,y), radius, 0, 360, 1000, Color(1.0,0,0,1.0), 1)
Is it possible to somehow make a drawn primitive have a collisionshape? The script is associated with the root node.
Isn’t this the same question as:
How to add a collisionshape (shape: CircleShape2D) to a draw primitive? - Archive - Godot Forum
If so, you’ll get more assistance by keeping everything in a single question…
jgodfrey | 2020-02-15 16:34
Yeah it is the same.
I thought i did not post the thread as it did not show up in my questions. It just took some time to get approved.
Appologies for the duplication.
CGAdventurer | 2020-02-15 19:19