|Topic was automatically imported from the old Question2Answer platform.
Godot 3.2 RC2
I’m working on a PC only app and I want it to run fullscreen, but I’m struggling with getting it set up.
In the settings I have “resizable”, “borderless” and “fullscreen” ticked, but the window is never resizable. With borderless unticked, there isn’t a border that I can see either. Stretch is set to disabled, and aspect is set to expand.
When I move the app to another monitor of a different resolution (Windows + Shift + Arrow_Key), it doesn’t expand to fill to that monitor and there are no resize handles or an expand button to make it bigger.
Essentially, I want it to always fill the screen, no matter what screen it is on, but it doesn’t seem to work that way. What’s more if I switch from a 1080p monitor to a 1440p monitor and then back again, the original 1080p window shrinks to 802 pixels in height.
Has anyone experienced this weirdness or know how I should be approaching this? Thanks.