How to avoid unreadable text when scaling a Control?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By dodgyville


i have a Label inside a Control. In my game I scale the control to 25%. This correctly scales the label but the text is difficult to read. Is there a setting to make it cleaner? I have turned on Filter in the Font editor which appears to help but is not much better.

Here’s an example:
no anti-aliasing

Have you tried the font oversampling option in the project settings?
See: Godot 3.0 is out and ready for the big leagues

But I am not sure if this would be the best way to go…

rolfpancake | 2018-01-30 11:57

I’m having a lot of trouble with this too. Fonts will render fine in the Godot editor when scaled down but not when the game is run. I tried oversampling too.

dameyawn | 2018-04-26 20:36