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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | johnny_glad |
Link:
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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | johnny_glad |
Link:
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Reply From: | DDoop |
Does the answer to this question help?
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Reply From: | Gluon |
If you use something like the below it should do the job
var new_material = SpatialMaterial.new()
new_material.albedo_color = Color(number, number, number)
self.material_override = new_material
replace the numbers in the color() function with actual numbers (red, green, blue) to make the colour you want.
There are even constants that do this for you like
new_material.albedo_color = Color.red
new_material.albedo_color = Color.purple
new_material.albedo_color = Color.aqua
Wakatta | 2022-11-14 22:52
If you check the image, OP is asking specifically about shader params I believe, but they didn’t explicitly ask.
DDoop | 2022-11-14 23:15
Still applies
Wakatta | 2022-11-15 00:38
I need to change color in shader parameters but this code changes Mesh color
johnny_glad | 2022-11-15 09:19
Alright try,
new_material.set_shader_param("albedo", color.red)
in place of the second line and see if that does what you want.
Gluon | 2022-11-15 09:54
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Reply From: | Wakatta |
var material = $MeshInstance_HODD_Left.get_surface_material(0)
material.set_shader_param("Color", Color.red)
material.set_shader_param("Light_Color", Color.blue)
$MeshInstance_HODD_Left.set_surface_material(0, material)
All OK. Thanks.
johnny_glad | 2022-11-15 09:10