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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | Dava |
Typically a rigid-body object would go down (or up if you negate the value), but how do you make it go right (or left if you negate the value)
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Attention | Topic was automatically imported from the old Question2Answer platform. |
![]() |
Asked By | Dava |
Typically a rigid-body object would go down (or up if you negate the value), but how do you make it go right (or left if you negate the value)
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Reply From: | markopolo |
I think this question has already been answered. You can do this by changing the global gravity settings or using an area2D’s gravity-changing capabilities. I do not know of a way to change a single rigidbody2D’s direction of gravity.