How to change the mouse filter in the Control node? (through code)

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:bust_in_silhouette: Asked By Krasapan

i tried to do like this, but it doesn’t work.:

Scene.mouse_filter = MOUSE_FILTER_IGNORE
Scene.mouse_filter = Control.MOUSE_FILTER_IGNORE
Scene.mouse_filter = 2
Scene.MOUSE_FILTER_IGNORE

Another problem may be in the signal or in the path to the node, here is the complete code of my script:

onready var MainMenu = $MainMenu
onready var Chapters = $Chapters
onready var Options = $Options

func _on_MainMenu_change_to_chapters():
	fade.fade_in()
	ui_sound.play()
	MainMenu.mouse_filter = MOUSE_FILTER_IGNORE
	yield(get_tree().create_timer(transition_duration), "timeout")
	MainMenu.visible = false
	Chapters.visible = true
	Options.visible = false
	Chapters.mouse_filter = MOUSE_FILTER_STOP #default value
	fade.fade_out()

It should work.
Please describe what happens and what do you want to happen in your project

Inces | 2021-10-14 15:33

nvm I fixed it

Krasapan | 2021-10-14 18:13

I think (At least in Godot 4) You cant! Its a constant. Have fun :smiley: