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I have a character and character has a shield. When character is attacked and if player is pressing down b button the shield effect gets triggered.
This gets triggered no matter in which direction the shield is facing, even if away from the enemy. I would like to limit this to maybe just 90 degrees left and 90 degrees right. I suspect this is some trigonometry solution. Tried a lot with move direction, degrees, gradiants, etc.
Any idea ? Simple solutions also welcome.
dot product is what you want to use I think! Take a look at the docs, there’s a good explanation. If you still need help, don’t hesitate! Vector math — Godot Engine (stable) documentation in English
MrEliptik | 2021-07-02 09:57