How to convert a noise texture to a Normal Map

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:bust_in_silhouette: Asked By JayJay99

Hi, I’m trying to convert this shader tutorial made in blender to Godot shader.

I need to use the noise texture as a normal map, in the tutorial it’s used a bump node, what would be the relative in Godot Graph Shader?

:bust_in_silhouette: Reply From: klaas

just check the “As Normalmap” option in the NoiseTexture rollout.